Combinatorial Optimization - Fighting Academy (2023)

Jo kombosjes kinne optimalisearje is in ûnmisbere feardigens yn fjochtspultsjes. Ofhinklik fan 'e situaasje kin de bêste kombinaasje dejinge wêze dy't de measte skea oanbelanget, mar it kin ek dejinge wêze dy't it measte foardiel leveret as it giet om knockdowns. Foar in protte karakters binne d'r meardere manieren om in kombinaasje te beëinigjen. It is wichtich om te witten hokker set jo brûke moatte, sadat jo op jo bêste binne as it klear is. Yn dit foarbyld sille wy Noob Saibot besjen en de ferskate manieren wêrop hy syn kombosjes kin beëinigje.

Noob Saibot's standertmixtsjustere sabbatDe wizigingen binne:

Combinatorial Optimization - Fighting Academy (1),Combinatorial Optimization - Fighting Academy (2),Combinatorial Optimization - Fighting Academy (3)Combinatorial Optimization - Fighting Academy (4)Combinatorial Optimization - Fighting Academy (5)AMPCombinatorial Optimization - Fighting Academy (6)Combinatorial Optimization - Fighting Academy (7)[Simmerskaad]

Wy kinne ferfange [terminator] mei ien fan in protte ferskillende kombinearre terminators.

standert

De earste gearstalde renderer dy't wy kinne brûke isCombinatorial Optimization - Fighting Academy (8),Combinatorial Optimization - Fighting Academy (9),Combinatorial Optimization - Fighting Academy (10)Combinatorial Optimization - Fighting Academy (11)Combinatorial Optimization - Fighting Academy (12).

Combinatorial Optimization - Fighting Academy (14),Combinatorial Optimization - Fighting Academy (15),Combinatorial Optimization - Fighting Academy (16)Combinatorial Optimization - Fighting Academy (17)Combinatorial Optimization - Fighting Academy (18)AMPCombinatorial Optimization - Fighting Academy (19)Combinatorial Optimization - Fighting Academy (20)Combinatorial Optimization - Fighting Academy (21),Combinatorial Optimization - Fighting Academy (22),Combinatorial Optimization - Fighting Academy (23)Combinatorial Optimization - Fighting Academy (24)Combinatorial Optimization - Fighting Academy (25)= 360,82 skea

Dit is de meast basale gearstalde renderer fan Noob Saibot. troch te einigjen ynCombinatorial Optimization - Fighting Academy (26),Combinatorial Optimization - Fighting Academy (27),Combinatorial Optimization - Fighting Academy (28)Combinatorial Optimization - Fighting Academy (29)Combinatorial Optimization - Fighting Academy (30), wat de tsjinstanner frij ticht sil krije en de rookie genôch hitfoardiel jaan sil om de tsjinstanner op in knockdown oan te fallen. Dizze kombinaasje soarget ek foar in soad skea, tichtby 40%, dat is mear skea dan de measte karakters kinne berikke binnen in meter.

De oerbleaune

De folgjende combo terminator isCombinatorial Optimization - Fighting Academy (31)+Combinatorial Optimization - Fighting Academy (32),Combinatorial Optimization - Fighting Academy (33)+Combinatorial Optimization - Fighting Academy (34)Combinatorial Optimization - Fighting Academy (35)Combinatorial Optimization - Fighting Academy (36)Combinatorial Optimization - Fighting Academy (37).

Combinatorial Optimization - Fighting Academy (39),Combinatorial Optimization - Fighting Academy (40),Combinatorial Optimization - Fighting Academy (41)Combinatorial Optimization - Fighting Academy (42)Combinatorial Optimization - Fighting Academy (43)AMPCombinatorial Optimization - Fighting Academy (44)Combinatorial Optimization - Fighting Academy (45)Combinatorial Optimization - Fighting Academy (46)+Combinatorial Optimization - Fighting Academy (47),Combinatorial Optimization - Fighting Academy (48)+Combinatorial Optimization - Fighting Academy (49)Combinatorial Optimization - Fighting Academy (50)Combinatorial Optimization - Fighting Academy (51)Combinatorial Optimization - Fighting Academy (52)= 327,10 skea

Dizze combo finisher sil jo tsjinstanner rêste, wat betsjut dat jo gjin soargen hoege te meitsjen dat se wekker wurde. Troch jo tsjinstanner te fersetten, beheine jo har opsjes nei in kombinaasje, sadat jo mear kânsen jouwe om troch te gean. Standing meastal offerje wat combo skea, mar kin wêze foardieliger op 'e lange doer.

Sûnt Noob'sCombinatorial Optimization - Fighting Academy (53)Combinatorial Optimization - Fighting Academy (54)Combinatorial Optimization - Fighting Academy (55)+5 op hit, kin oanfalle wer nei rêst. As Noob dash foarút en makke inCombinatorial Optimization - Fighting Academy (56)+Combinatorial Optimization - Fighting Academy (57),Combinatorial Optimization - Fighting Academy (58)+Combinatorial Optimization - Fighting Academy (59), dy't alle oanfallen fan 'e tsjinstanner sil ferslaan. Noob kin slaan befêstiging as de tsjinstanner wurdt rekkeCombinatorial Optimization - Fighting Academy (60)+Combinatorial Optimization - Fighting Academy (61),Combinatorial Optimization - Fighting Academy (62)+Combinatorial Optimization - Fighting Academy (63)en krije in oare kombinaasje.

327,10 skea + 360,82 skea = 687,92 skea

As de tsjinstanner rekket rekke nei it skoft, kinne jo dwaan yn totaal 687,92 skea. Hoewol't jo opjaan 33,72 skea wylst rêstend, Jo hawwe in hegere chance nei in sla dyn tsjinstanner nei de combo. Mei it risiko dat de tsjinstanner nei it skoft ferhuzet, wurde se twongen om definsyf te spyljen. As ienris wend is oan blokkearjen, kin de rookie de situaasje mingje troch te smiten. Typysk, as jo in protte skea moatte omgean en jo tsjinstanner tsjingean, wolle jo jo kombinaasje yn in brek meitsje. De krêft fan definsje is heul krêftich, om't it de oanfaller mooglik makket om har folgjende oanfal hast te garandearjen, wylst de opsjes fan 'e tsjinstanner beheine.

Partition

Noob Saibot kin ek stjoere tsjinstanners fuort oan 'e ein fan in kombinaasje. Dit wurdt dien troch te brûkenCombinatorial Optimization - Fighting Academy (64),Combinatorial Optimization - Fighting Academy (65),Combinatorial Optimization - Fighting Academy (66)Combinatorial Optimization - Fighting Academy (67)Combinatorial Optimization - Fighting Academy (68)Combinatorial Optimization - Fighting Academy (69)As kombinaasje terminator.

Combinatorial Optimization - Fighting Academy (71),Combinatorial Optimization - Fighting Academy (72),Combinatorial Optimization - Fighting Academy (73)Combinatorial Optimization - Fighting Academy (74)Combinatorial Optimization - Fighting Academy (75)AMPCombinatorial Optimization - Fighting Academy (76)Combinatorial Optimization - Fighting Academy (77)Combinatorial Optimization - Fighting Academy (78),Combinatorial Optimization - Fighting Academy (79),Combinatorial Optimization - Fighting Academy (80)Combinatorial Optimization - Fighting Academy (81)Combinatorial Optimization - Fighting Academy (82)Combinatorial Optimization - Fighting Academy (83)= 354.26 skea

Shadow Tackle slacht tsjinstanners werom, en hâldt jo op ôfstân fan har. Jo jouwe 6,56 skea op, mar set josels yn in posysje wêr't jo jo tsjinstanner útslute kinne. Sûnt Noob Saibot is foaral in romte kontrôle karakter, dit is ideaal foar finish combos. Dizze combo finisher is benammen nuttich tsjin hastige karakters lykas Jacqui Briggs, dy't jo net tichtby wolle, mar leaver op ôfstân hâlde.

side switch

troch it einigjen fan de kombinaasjeCombinatorial Optimization - Fighting Academy (84)+Combinatorial Optimization - Fighting Academy (85),Combinatorial Optimization - Fighting Academy (86)+Combinatorial Optimization - Fighting Academy (87), Noob Saibot kin plak ruilje mei de tsjinstanner.

Combinatorial Optimization - Fighting Academy (89),Combinatorial Optimization - Fighting Academy (90),Combinatorial Optimization - Fighting Academy (91)Combinatorial Optimization - Fighting Academy (92)Combinatorial Optimization - Fighting Academy (93)AMPCombinatorial Optimization - Fighting Academy (94)Combinatorial Optimization - Fighting Academy (95)Combinatorial Optimization - Fighting Academy (96)+Combinatorial Optimization - Fighting Academy (97),Combinatorial Optimization - Fighting Academy (98)+Combinatorial Optimization - Fighting Academy (99)= 302,53 skea

In sydswitch kin nuttich wêze as jo in hoeke binne en jo tsjinstanner in hoeke wolle. Jo jouwe 58,29 skea op, mar set josels yn in bettere posysje op it skerm.

brekke harnas

Meastentiids sil jo tsjinstanner Breakthrough brûke direkt nei it inisjearjen fan in kombinaasje. As de tsjinstanner brûkt Breakaway nei Noob Saibot syn Tele-Slam, jo ​​allinne omgean 210,70 skea. Yn dit gefal, it is it bêste te brûken pânser-piercing ofCombinatorial Optimization - Fighting Academy (100)+Combinatorial Optimization - Fighting Academy (101). Noob Saibot's Armor Penetration is SynCombinatorial Optimization - Fighting Academy (102)+Combinatorial Optimization - Fighting Academy (103).

Combinatorial Optimization - Fighting Academy (105),Combinatorial Optimization - Fighting Academy (106),Combinatorial Optimization - Fighting Academy (107)Combinatorial Optimization - Fighting Academy (108)Combinatorial Optimization - Fighting Academy (109)AMPCombinatorial Optimization - Fighting Academy (110)Combinatorial Optimization - Fighting Academy (111)Combinatorial Optimization - Fighting Academy (112)+Combinatorial Optimization - Fighting Academy (113)Combinatorial Optimization - Fighting Academy (114)Combinatorial Optimization - Fighting Academy (115)= 354,35 skea

As de tsjinstanner harnas wurdt brutsen, Noob synCombinatorial Optimization - Fighting Academy (116)+Combinatorial Optimization - Fighting Academy (117)Kin wurde ferbûn oan Tele-Slam om fierder te gean de kombinaasje, wêrtroch 354,35 skea. As se lykwols gjin Breakthrough brûke, sil de Noob 261.72 skea dwaan, en 99.1 skea opjaan.

Combinatorial Optimization - Fighting Academy (119),Combinatorial Optimization - Fighting Academy (120),Combinatorial Optimization - Fighting Academy (121)Combinatorial Optimization - Fighting Academy (122)Combinatorial Optimization - Fighting Academy (123)AMPCombinatorial Optimization - Fighting Academy (124)Combinatorial Optimization - Fighting Academy (125)Combinatorial Optimization - Fighting Academy (126)+Combinatorial Optimization - Fighting Academy (127)= 312,73 skea

In oare opsje is te brûkenCombinatorial Optimization - Fighting Academy (128)+Combinatorial Optimization - Fighting Academy (129)Tsjin de trochbraak fan de tsjinstanner. troch te brûkenCombinatorial Optimization - Fighting Academy (130)+Combinatorial Optimization - Fighting Academy (131), do silst dwaan de measte skea mooglik. As it pânser fan de tsjinstanner is brutsen, sil Noob 299,95 skea dwaan. As se gjin Breakthrough brûke, sil de Noob 312.73 skea dwaan en allinich 48.09 skea opjaan. Nei it fergelykjen fan de skea wearden, jimme sille fine dat it brûken fan it pânser break aksje fereasket dat jo oardieljen dat de tsjinstanner sil brûke trochbraak, oars do silst opjaan in soad skea. Lykwols, meiCombinatorial Optimization - Fighting Academy (132)+Combinatorial Optimization - Fighting Academy (133)Grutte middengrûn foar it krijen fan skea, al of net de tsjinstanner brûkt Breakthrough.

It is de muoite wurdich op te merken dat guon karakters kinne wurde bestraft as de tsjinstanner Breakthrough brûkt. Bygelyks, it brûken fan 'e Spear of the Scorpion yn in kombinaasje kin riskant wêze, om't jo tsjinstanner de Scorpion kin straffen as se har breakout korrekt time. Yn dit soarte fan situaasjes wolle jo jo miks feroarje, sadat jo net bestraft wurde nei in breakout.

skea

It is ek wichtich om de measte skea mooglik te meitsjen. Noob Saibot hat in ferskaat oan manieren om hege skea te berikken yn syn kombosjes.

Combinatorial Optimization - Fighting Academy (134),Combinatorial Optimization - Fighting Academy (135),Combinatorial Optimization - Fighting Academy (136)Combinatorial Optimization - Fighting Academy (137)Combinatorial Optimization - Fighting Academy (138)AMPCombinatorial Optimization - Fighting Academy (139)Combinatorial Optimization - Fighting Academy (140)Combinatorial Optimization - Fighting Academy (141)+Combinatorial Optimization - Fighting Academy (142)Combinatorial Optimization - Fighting Academy (143)Combinatorial Optimization - Fighting Academy (144)Combinatorial Optimization - Fighting Academy (145),Combinatorial Optimization - Fighting Academy (146),Combinatorial Optimization - Fighting Academy (147)Combinatorial Optimization - Fighting Academy (148)Combinatorial Optimization - Fighting Academy (149)Combinatorial Optimization - Fighting Academy (150)= 361,66 skea
Combinatorial Optimization - Fighting Academy (151),Combinatorial Optimization - Fighting Academy (152),Combinatorial Optimization - Fighting Academy (153)Combinatorial Optimization - Fighting Academy (154)Combinatorial Optimization - Fighting Academy (155)AMPCombinatorial Optimization - Fighting Academy (156)Combinatorial Optimization - Fighting Academy (157),Combinatorial Optimization - Fighting Academy (158),Combinatorial Optimization - Fighting Academy (159)Combinatorial Optimization - Fighting Academy (160)+Combinatorial Optimization - Fighting Academy (161),Combinatorial Optimization - Fighting Academy (162)+Combinatorial Optimization - Fighting Academy (163)Combinatorial Optimization - Fighting Academy (164)Combinatorial Optimization - Fighting Academy (165)= 403.17 skea

Hoewol dizze kombosjes folle hegere skea oanmeitsje, binne se ek dreger om ôf te lûken. De lêste kombinaasje hat in hegere kâns om te fallen, dus yn 'e measte gefallen is it net wurdich te besykjen, útsein as jo in sterke útfiering hawwe en de kombinaasje in protte oefenje. Oan 'e oare kant is de eardere betrouberer en kin dien wurde mei genôch praktyk.

Jo moatte altyd witte wannear't it wurdich is om in kombo mei hegere skea te brûken. As jo ​​​​in grutte libbenslieding hawwe op jo tsjinstanner, is it wurdich om in kombo mei hege skea te riskearjen. Oarsom, as jo yn minne sûnens binne, dan wolle jo miskien bliuwe mei stabiler kombinaasjes. Gean foar in kombo mei hegere skea kin ek foardielich wêze as it de lêste oerbleaune sûnens fan 'e tsjinstanner drain sil. Bygelyks, as de tsjinstanner hat om 400 sûnens oerbleaun, sla in kombinaasje dy't behannelet 403,17 skea sil winne de ronde.

yn konklúzje

De kombinaasje finisher dy't jo brûke hinget foar in grut part ôf fan jo tsjinstanner syn karakter, sûnens, meter, en posysje op it skerm. It is wichtich om te kinne bepale hokker kombinearre renderer te brûken basearre op de hjoeddeistige situaasje. Meastentiids is it it bêste om de standertkombinaasje fan it karakter te brûken foar in konsekwint skea en knockdown-foardiel. Om foar te kommen dat jo tsjinstanner wekker wurdt, einigje jo kombinaasje wylst jo rêste. As jo ​​​​in spultsje mei mear ôfstân wolle spielje, stjoer dan jo tsjinstanner fuort sadat jo jo divyzje begjinne kinne. As jo ​​​​plakje, brûk dan kombosjes foar side-skeakelje om plakken te wikseljen mei jo tsjinstanner. Sûnt de kombinaasje kin wurde ûntkommen troch los te meitsjen, kinne jo ek de aksje fan it pânserbrekken brûke ofCombinatorial Optimization - Fighting Academy (167)+Combinatorial Optimization - Fighting Academy (168). Uteinlik kinne kombosjes foar hegere skea it wurdich wêze om te brûken yn guon situaasjes, om't se tige weardefol kinne wêze, mar moatte ek strikt hanthavene wurde. Eksperimintearje mei jo karakters en lear ferskate manieren om kombosjes te beëinigjen, sadat jo op jo bêste kinne wêze.

Lêst bywurke op 5 oktober 2020

References

Top Articles
Latest Posts
Article information

Author: Margart Wisoky

Last Updated: 08/24/2023

Views: 6665

Rating: 4.8 / 5 (78 voted)

Reviews: 93% of readers found this page helpful

Author information

Name: Margart Wisoky

Birthday: 1993-05-13

Address: 2113 Abernathy Knoll, New Tamerafurt, CT 66893-2169

Phone: +25815234346805

Job: Central Developer

Hobby: Machining, Pottery, Rafting, Cosplaying, Jogging, Taekwondo, Scouting

Introduction: My name is Margart Wisoky, I am a gorgeous, shiny, successful, beautiful, adventurous, excited, pleasant person who loves writing and wants to share my knowledge and understanding with you.